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Joel Hueser

Papillion LaVista South Contributor since 09/06/16

About Joel Hueser

Coach Joel Hueser earned his degree from the University of Nebraska-Kearney. He was also a member of the Loper Basketball team (1984-'88). Coach Hueser started his career in Kansas. He was the boys' head varsity and junior high coach at Mankato High School. One year later he returned to Nebraska and became the boys' head varsity coach at McCook High School (13 years). In 2003 he was hired by Papillion-LaVista South High School and has been the boys' head varsity coach ever since. He teaches in the Physical Education department.

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Basketball Play - 4 Out Motion Overview

4 Out Motion Overview

Joel Hueser 10/20/2022

Motion Spots Offense is spacing, and spacing is offense: -Strive to keep the two guard spots filled (aka "Square the Top") -Maintain 12' to 15' spacing -Floor balance will dictate wing and forward spots -Take all cuts to the basket (unless post is occupied) and then space out -When spacing out, fill the open spot. If it's not open, back screen out Motion Terminology -Point -Slot -Wing -Forward -Dead Corner -Porch -Landmark -High Post Guard to Wing/Forward Pass = Basket Cut 1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here). Occupied Post = Shallow Cut 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). w/High Post = UCLA Cut (aka Basket Cut) 5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). Guard to Wing/Forward Pass = Middle Screen 1 and 4 must read each other and go opposite. Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out. Guard to Guard Pass = Set a Wide Pin Down Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball). -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! Guard to Guard Pass = Receive a Flare Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner. -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! w/High Post = Chin Cut (aka Basket Cut) 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here: -1 screens for 3 and 4 screens for 1 (STS) -5 screens (WPD) for 2 or ball screens for 4 -4 passes to 3 and cleans up a stagger screen for 2 Guard to Guard Pass = Set a Ball Screen 4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen. -1 needs to drive the ball -4 rolls/dives hard to the rim (or pops if he can shoot the three) -Back action for 2 when 4 dives Wing to Guard Pass = Replace Cut (V-Cut) Preferred cut in this situation to maintain proper floor balance. Wing to Guard Pass = Receive a Back Screen 5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen: -Pop out if he can shoot the three -Button hook 3 on the landmark -Pin down for for cutters changing sides Post Entry = Spits Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts. Post Help = Hot! Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play. Slot Penetration to Open Post = 4 cracks back 2 baseline drifts 5 stays on the porch opposite the ball 3 fills "1-more" spot Slot Penetration to Filled Post = 4 cracks back 2 baseline drifts 5 "undercuts" to get opposite 3 fills "1-more" spot Guard to Wing Dribble Hand Off = Flip Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen: -1 and 2 come together (w/the ball) -2 wants to tun the corner and get "downhill" -Reading the defense, as with all motion concepts, if very important Quick Hitter(s): Floppy Guard to Guard Dribble Hand Off = Pitch Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold: 1. It's a guard to guard transaction (slot to slot). 2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass. Flips & Pitches Together = Flip, Pitch & Go Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go: -1 flips to 2 -2 pitches to 4 Flips & Pitches Together = Flip, Pitch & Go With plenty of space to drive, 4 makes a play: -Gets to the rim -Kicks out to 1 -Passes to 5 Fist Out = Ball Screen on Wing/Slot -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Out = Back Action -5 holds his screen and then dives hard to the basket -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action) -1 reads this a throws back -3 and 4 must "hold the sideline" and be shot ready Fist Down = Ball Screen in Dead Corner -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Up = Ball Screen on the Point -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Flat = Pressure Release for Point Guard To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays: -Gets to the rim -Kicks out to 2 -Quick stops and pitches back to 5 *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score! Pass and Follow = Follow Pass into a Ball Screen Anytime we have a screening forward pass to a play making guard we encourage this ball screen action. -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Straight Cut -x2 gets blown up by the screen -1st cutter (2) hunts shot -2nd cutter (1) holds screen, rolls to the rim and spaces back out Remember: When in doubt, space out! Curl Cut -x2 trails 2 around the screen -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim -2nd cutter (1) holds screen and bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! Flare Cut -x2 gets off and goes under the screen -1st cutter (2) reads this, communicates to 1 and flares -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim Remember: Passer (4) may have to dribble to improve passing angle! Back Cut -x2 cheats and tries to blow up the screen -1st cutter (2) reads this and back cuts to the rim -2nd cutter (1) holds screen and then bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! See More

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