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Basketball Play - Utilizing the Lakers' talent

Utilizing the Lakers' talent

Mark Travis 11/22/2012

Mike D'Antoni said something very interesting about his up-tempo offensive philosophies. He said that if you have the best team, why not try to give your players the most possessions possible. The theory being that the more times that Kobe Bryant and Steve Nash have to execute their offensive brilliance, the better it will be for his team since the opposition's talent won't be able to match them. If the game slows down, all of the sudden your margin for error shrinks and a handful of mistakes can cost you a game. D'Antoni also said that he expects the Lakers to average around 110-115 points per game, which are numbers that haven't been reached since the Nash/Amare combo in Phoenix was broken up. Those two things tell us that the Lakers will be playing at a very fast pace from now on, and despite the popular belief that their roster is too old to run, a free flowing offense is exactly what a veteran team wants in favor of a methodical offense like Boston runs which requires a lot of physical screening and post-up attempts. And having playmakers like Nash and Kobe together only makes this team more dangerous offensively because of his versatile they are coming off of pick-and-rolls. Nash is perhaps the greatest to ever operate a screen-and-roll and Bryant, because of his propensity to shoot, is a very underrated passer. Throw-in the most skilled big man in the league at power forward in Pau Gasol and the best finisher the league has seen since Shawn Kemp in Dwight Howard and we could have the makings of Showtime 2.0. This play that I have designed would make good use of the cavalcade of skill players that the Lakers have. Because of the up-tempo offense the Lakers will be running, the play starts in semi-transition with Kobe handling the ball at the start. I have inserted Jodie Meeks into the line-up for Metta World Peace to add a true floor spacer. The shots that this set produces are all optimal ones based on these players career hotspots and you can run it several different ways with different players on the floor. It is best with this set up, though, with Kobe initiating the action, Nash bringing a ton of secondary concerns and Howard acting as the league's best roll man and lob catcher. See More

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Basketball Play - NC State Wolfpack - Secondary STS

NC State Wolfpack - Secondary STS

Rory Hamilton 04/06/2024

NC State filled these spots in transition and ran this action for a lay-up in the first half vs. South Carolina. Play begins with 1 passing the ball to the top of the key to the trailing 4. The 4 executes a DHO with the 3 while 5 follows the ball and 2 moves to the weak side block ready to set a block to block screen. The 3 comes off the DHO looking for the 5 going low off the block to block screen. If the 5 is not open low the 4 then sets a screen for the screen to free up the 2 for a potential 3pt shot on the wing or corner. See More

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Basketball Play - 4 Out Motion Overview

4 Out Motion Overview

Joel Hueser 10/20/2022

Motion Spots Offense is spacing, and spacing is offense: -Strive to keep the two guard spots filled (aka "Square the Top") -Maintain 12' to 15' spacing -Floor balance will dictate wing and forward spots -Take all cuts to the basket (unless post is occupied) and then space out -When spacing out, fill the open spot. If it's not open, back screen out Motion Terminology -Point -Slot -Wing -Forward -Dead Corner -Porch -Landmark -High Post Guard to Wing/Forward Pass = Basket Cut 1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here). Occupied Post = Shallow Cut 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). w/High Post = UCLA Cut (aka Basket Cut) 5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). Guard to Wing/Forward Pass = Middle Screen 1 and 4 must read each other and go opposite. Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out. Guard to Guard Pass = Set a Wide Pin Down Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball). -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! Guard to Guard Pass = Receive a Flare Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner. -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! w/High Post = Chin Cut (aka Basket Cut) 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here: -1 screens for 3 and 4 screens for 1 (STS) -5 screens (WPD) for 2 or ball screens for 4 -4 passes to 3 and cleans up a stagger screen for 2 Guard to Guard Pass = Set a Ball Screen 4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen. -1 needs to drive the ball -4 rolls/dives hard to the rim (or pops if he can shoot the three) -Back action for 2 when 4 dives Wing to Guard Pass = Replace Cut (V-Cut) Preferred cut in this situation to maintain proper floor balance. Wing to Guard Pass = Receive a Back Screen 5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen: -Pop out if he can shoot the three -Button hook 3 on the landmark -Pin down for for cutters changing sides Post Entry = Spits Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts. Post Help = Hot! Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play. Slot Penetration to Open Post = 4 cracks back 2 baseline drifts 5 stays on the porch opposite the ball 3 fills "1-more" spot Slot Penetration to Filled Post = 4 cracks back 2 baseline drifts 5 "undercuts" to get opposite 3 fills "1-more" spot Guard to Wing Dribble Hand Off = Flip Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen: -1 and 2 come together (w/the ball) -2 wants to tun the corner and get "downhill" -Reading the defense, as with all motion concepts, if very important Quick Hitter(s): Floppy Guard to Guard Dribble Hand Off = Pitch Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold: 1. It's a guard to guard transaction (slot to slot). 2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass. Flips & Pitches Together = Flip, Pitch & Go Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go: -1 flips to 2 -2 pitches to 4 Flips & Pitches Together = Flip, Pitch & Go With plenty of space to drive, 4 makes a play: -Gets to the rim -Kicks out to 1 -Passes to 5 Fist Out = Ball Screen on Wing/Slot -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Out = Back Action -5 holds his screen and then dives hard to the basket -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action) -1 reads this a throws back -3 and 4 must "hold the sideline" and be shot ready Fist Down = Ball Screen in Dead Corner -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Up = Ball Screen on the Point -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Flat = Pressure Release for Point Guard To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays: -Gets to the rim -Kicks out to 2 -Quick stops and pitches back to 5 *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score! Pass and Follow = Follow Pass into a Ball Screen Anytime we have a screening forward pass to a play making guard we encourage this ball screen action. -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Straight Cut -x2 gets blown up by the screen -1st cutter (2) hunts shot -2nd cutter (1) holds screen, rolls to the rim and spaces back out Remember: When in doubt, space out! Curl Cut -x2 trails 2 around the screen -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim -2nd cutter (1) holds screen and bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! Flare Cut -x2 gets off and goes under the screen -1st cutter (2) reads this, communicates to 1 and flares -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim Remember: Passer (4) may have to dribble to improve passing angle! Back Cut -x2 cheats and tries to blow up the screen -1st cutter (2) reads this and back cuts to the rim -2nd cutter (1) holds screen and then bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! See More

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Basketball Play - Chino Hills '15-16: Half Court Offense

Chino Hills '15-16: Half Court Offense

Matt Hackenberg 01/08/2022

BLOG & PLAYBOOK - Chino Hills Huskies: The Scheme Behind the Ball Brothers In this embedded video and diagram we look at the half court offense of the 35-0, state championship Chino Hills team of 2015-16. If you're looking for tricky sets, this isn't it. Chino Hills kept it very simple, but got a lot of mileage out of these three simple concepts. Get the Chino Hills PDF playbook for free in my Sellfy store (and look around while you’re there) - https://sellfy.com/coachhack.go/ Follow me on Twitter - @CoachHackGO See More

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Basketball Play - 5 Out Triple Stagger DHO

5 Out Triple Stagger DHO

Matt Hackenberg 12/07/2021

In this diagram and embedded video we look at a set play out of a 5 Out alignment to create a driving gap. We pin down screen into a DHO to create the gap, and space a shooter in the corner to keep the defense honest. Visit my Sellfy store for detailed coaching materials written by me - https://sellfy.com/coachhack.go/ Follow me on Twitter - @CoachHackGO See More

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