Slovenia Horns
09/12/2015This is a horns set run by the Slovenian Men's team. Mutliple actions run very quickly creating trouble for the defense See More
Favorite Send to FastDrawThis is a horns set run by the Slovenian Men's team. Mutliple actions run very quickly creating trouble for the defense See More
Favorite Send to FastDrawEarly offense option when ball is pitched ahead to the ball side wing. Tips: Point guard pitches ahead and sprints the cut to the rim. 1&3 interchange on 4's touch. 3 "sprint screens for 5 See More
Favorite Send to FastDraw1-4 high quick hitter set. Designed to get penetration into the paint and a shooter coming off a double stagger. See More
Favorite Send to FastDrawA man offense set from Creighton involving a high ball screen and then staggered ball screens for a slashing guard. Provides several looks to score. See More
Favorite Send to FastDraw4 sets an up-screen for 3. If 3 isn't open, he clears to the corner as 4 sets a ball-screen for 1 and 5 sets a down-screen for 2 on the weak side. See More
Favorite Send to FastDraw1 dribbles to the left as 3 sets a screen for 4. 4 cuts to the rim looking for the pass. If 4 isn't open, 3 and 5 set a staggered down-screen for 2. If 2 isn't open, 5 sets a flare-screen for 3. See More
Favorite Send to FastDraw1 dribbles to the left wing as 3 sets a screen for 4 at the top of the key. 4 cuts to the basket and 3 steps towards the ball. If neither option is open, 4 screens across the floor for 5. 4 then cuts around a staggered screen for 2 and 3. 1 looks to pass to 5 at the basket or to 4 for a shot. See More
Favorite Send to FastDraw1 dribbles off of a ball-screen from 5 as 2 crosses the baseline off of a staggered screen from 4 and 3. Once 1 clears the screen and looks at 2, he can turn back to the right to pass to 4. Once 4 has the ball, 1 clears to the corner opening space for 5 and 4 to play a 2-man game. 5 sets a screen for 4 on the wing and 4 attacks middle. See More
Favorite Send to FastDrawThe first look typically begins with the 4 and 5 man free-throw line extended and the 2 and 3 under the basket. Each player can then pop out on their respective sides, using the down screens (pin downs) set by the bigs. See More
Favorite Send to FastDrawA DHO entry to Floppy will most likely be on the wing Guard to Guard. This means the point guard would speed dribble pitch the ball to the corner wing coming up. The wing will now become the point of initiation and the point guard will be come the activated player. This look most likely proceeds to be a back screening action by the strong side big. The popular version employed by the San Antonio Spurs involves a guard-to-guard DHO and a triple staggered baseline screen for Tony Parker who sprints the base line to find the scoring option on the weak side. Important to not the weak side wing must be the second screener I order to prevent a switch on the final screen, thus negating any type of advantage or open shot. Once the defense gets use to the triple baseline screen, Tony Parker will often times enter and exit the same side, thus showing us a DHO into a traditional Floppy Look. See More
Favorite Send to FastDrawOur Floppy Drop is a great way to take advantage of a good post up guard. As the activated player uses the double pin down from the PF and SF the C flashes to the elbow. The PF then clears to the weak side corner, the SG settles on the wing while the PG hits the 5 at the elbow. The SF remains in the low post and looks to find deep postposition for a drop pass or easy score in the paint. This is especially effective when you have a height and strength advantage at the SF position. See More
Favorite Send to FastDrawFloppy Chest has a few slight tweaks. As the guard comes off the pin down he curls to elbow much like the “flow away” look that results in an Angle PNR, with the corner filled. In this case we will look to empty the corner, thus as the guard curls off the pin down the second guard follows and fills the strong side corner, thus leaving the other side of the floor naked. On the elbow catch the weak side big then sets a flare screen on the PG who not only “flows away” but uses the flare screen and with then empty corner has much room to operate. See More
Favorite Send to FastDrawFloppy GO differs from Floppy GET in that the big who set the primary pin down will then continue to set a block to block screen for the weak side big. The weak side big then sprints to the SPNR, presumably with is defender unattached. The benefits of this are late or non-existent PNR coverage. Thus a good screen in the PNR will allow the wing to get to the middle of the court and cause a mismatch or present an advantage. See More
Favorite Send to FastDrawPunch indicates that after the small uses the pin down and receives the ball on the wing the big who set the pin down will post up. We then look for a post entry, after which team philosophies take over (cut through below the block, down the middle, split the guard or space). See More
Favorite Send to FastDrawFloppy ran with Fist action indicates that the weak side big will sprint to the PNR. Thus after the small uses the pin down and receives the ball on the wing, the weak side big will be in full sprint to the SPNR. The big that set the pin down will then relocate to weak side dunker or elbow. If he relocates to the elbow and the ball is kicked to the flow away PG, the big can again set an Angle PNR. See More
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