Floppy GO - FastModel Sports

Published 09/04/2015 by Cody Toppert Favorite Send to FastDraw Print Embed

About This Play/Drill

Floppy GO differs from Floppy GET in that the big who set the primary pin down will then continue to set a block to block screen for the weak side big.  The weak side big then sprints to the SPNR, presumably with is defender unattached.  The benefits of this are late or non-existent PNR coverage.  Thus a good screen in the PNR will allow the wing to get to the middle of the court and cause a mismatch or present an advantage.

  • Basketball Play - Floppy GO
  • Basketball Play - Floppy GO
  • 2 Up indicates the 2 man will be the "shooter", and he uses the single double, choosing which side to go. As 2 uses the screen 3 sets, 3 then sprints off the screen on the opposite side. If 2 goes opposite, 3 uses the pin down on the side he is already on. After the pass the 1 cuts to the oppposite corner.

  • The "Go" indicates that after the pindowns the ball side big will initiate a block to block screen. The opposite big then receives the block to block screen and sprints to SPNR. After setting the block to block screen, the screener spaces to the slot.