Drill Progression - Crossover Step - FastModel Sports

Published 05/05/2017 by Randy Sherman Favorite Send to FastDraw Print Embed

About This Play/Drill

An example of "phasing" a drill focusing on a simple fundamental - the crossover step and finishing at the rim - and making it game like in the final phase.

NOTE: Phase C is omitted because it would look the same as Phase B excpet that X1 could touch either cone after the flip. Thus it has a live element for Player 1 would not know what crossover step to use beforehand. 

For help with phase planning your drills....

  • Basketball Play - Drill Progression - Crossover Step
  • Basketball Play - Drill Progression - Crossover Step
  • Basketball Play - Drill Progression - Crossover Step
  • Basketball Play - Drill Progression - Crossover Step
  • Basketball Play - Drill Progression - Crossover Step
  • Basketball Play - Drill Progression - Crossover Step
  • Phase A

    Player 1 makes a crossover step and finishes either with and extended layup or stride stop into a power layup

    - Start with a "spin back toss" and hop into the catch facing the basket

    - rip the ball and crossover step first and big with the left foot driving with right hand to the basket to score.

  • Phase A

    Player 1 makes a crossover step and finishes either with and extended layup or stride stop into a power layup

    - Start with a "spin back" toss and hop into the catch facing the basket

    - rip the ball and crossover step first and big with the right foot driving with left hand to the basket to score.

  • Phase B

    1st Rep - X1 flips the ball to Player 1 and touches the cone on the offensive left as per the coach's instruction

     

    Player 1 executes crossover step into the finish at the rim with a small advantage

  • Phase B

    2nd Rep - X1 flips the ball to Player 1 and touches the cone on the offensive right as per the coach's instruction

     

    Player 1 executes crossover step into the finish at the rim with a small advantage

  • Phase D

    Start with a flip from X1 to Player 1

     

    X1 may then touch either cone, Player 1 must read and make crossover step attack with the correct footwork

     

    Player 1 uses the small advantage with the intent of scoring. Should help arrive (could be live or directed by the coach) Player 1 finds the open teammate from where the help came

  • Phase D

    Start with a flip from X1 to Player 1

     

    X1 may then touch either cone, Player 1 must read and make crossover step attack with the correct footwork

     

    Player 1 uses the small advantage with the intent of scoring. Should help arrive (could be live or directed by the coach) Player 1 finds the open teammate from where the help came