Moves on the Move
Player 1 starts at halfcourt, favoring a sideline. He dribbles at the chair or cone at "80 mph," makes his move on the move at "60 mph" and attacks the rim at "100 mph." Always practice your go-to and counter moves together. We always practice in this sequence:
4. Between the Legs
Player 1, after finishing strong off of two feet, gets his own rebound and passes to himself with a "spin-out." It's important this happens outside the arc to enable him to "turn, look and go." This is to simulate breaking backcourt pressure with the same move back. Meanwhile, player 2 goes to work.
Crossover counter move shown here.
Turn, look and go and repeat the same exact move. Do the same for hesitation and between the legs moves (not shown). We sometimes add a 5th move and the players "create." This should be a fun move challenging their creativity.
Send to your FastDraw library or email to a friend.
Email to a friend.