Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting - FastModel Sports

Published 10/21/2016 by Rick Allison Favorite Send to FastDraw Print Embed

About This Play/Drill

This is a more advanced version of the Dr. Dish C2E Triple-Double Combo Rythm Perimeter Shooting progression. It replaces the double combo moves with some triple combo moves requiring a little more "lock-in" time.

  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Basketball Play - Dr. Dish C2E Triple-Triple Combo Rhythm Perimeter Shooting
  • Settings: Location (10), Tempo (remote)

    Shooting Spots: RC (right corner), RLW (right low wing), RW (right wing), RS (right slot), LS (left slot), LW (left wing), LLW (left low wing), and LC (left corner)

    Setup: Shooters start in right corner (RC) and Passer sets up in front of Dr. Dish ready to grab a ball from the machine's ball ready position. (Note: start button must be pressed to allow a ball to drop into the ready position. Once the ball is removed from the machine to be manually passed, the machine will drop another ball into the ready position. This will continue throughout the drill.)

    Drill Overview: The drill consists of 4 rounds through the 8 specified spots with each shooter taking 1 shot at each spot. The order of the shots in each round is indicated by the numbers on each spot. Each shooter will immediately proceed to the next spot after each shot. Upon receiving a pass, each shooter will: (1) perform a pound dribble, (2) followed by 3 consecutive triple combo crossovers specified for that round, (3) directly "drop & pop" the shot, and then (4) proceed to the next spot. All spots on the right side require a right-hand pound dribble and all spots on the left side require a left-hand pound dribble.

    Round Variations:

    Round 1 combo = front cross + front cross + through legs

    Round 2 combo = through legs+ behind back cross + behind back cross

    Round 3 combo = front cross + through legs + behind back cross

    Round 4 mix = triple combo 1 + triple combo 2 + triple combo 3

    Note: Round 4 adds a nice cognitive load.

  • The following frames illustrate a partial flow of progression to show continuous passes being made by the passer. It is up to the passer to service all the spots as efficiently as possible to keep the drill flowing and minimize shooter standing time. With the Dr. Dish, this is not as difficult as it may seem as there is always a ball ready to be passed.


    I typically queue up all the shooters at the right corner (1st spot) before each round.


    Key Considerations & Points of Emphasis:

    (1) While executing the triple combo's, eyes should be surveying the basket area and allowing the hands to take full control of the ball handling.

    (2) Also, feet should be active in promoting lateral body movement during the continuous triple combo's.

    (3) Coming out of the 3rd triple combo, the shooter should "drop and pop" (the shot) as quickly as possible to maintain the rhythm.

    (4) As shooters progress through the spots, they should be striving to increase the ball handling speed and rhythm..challenging themselves to be quicker.

    (5) To increase eye-hand-ball coordination, require the catch and pound dribble to be performed with only the right hand on the right side or the left hand on the left side.

  • Player shooting order need not be maintained during the progression. For example, if the ball bounces out of the machine on a shot and player needs to retrieve it.

  • A unique "affordance" that the Dr. Dish provides is this ability to do rapid manual passing by virtue of its design. I quickly discovered this affordance when I first received the updated Dr. Dish design and realized that in the remote mode I could grab a ball out of the machine at any time and it would feed down another ball immediately to take its place. This allowed me to provide a player with a "do over" when working on technique refinement or just to manage sequence flow without needing to stop and analyze tempo settings. I consider this a key feature in keeping things moving in my training sessions. It is also a "feature" that most other shooting machines cannot provide due to their designs which don't allow easy operational access to the ball queue. Dr. Dish has yet to realize and "market" this feature.

  • Notice how shooters are required to execute a right hand execution followed by a left hand execution under varying angles ("repetition without repetition"), but at the same time are required to "groove" the move a bit by executing the triple combo move 3 times continuously (repetition with repetition) to stimulate a little myelin generation and technique refinement.

  • Shooters would continue this progression all the way to spot 8 (not shown) to complete Round 1. Then, Round 2 would begin with a new triple combo move and the progression would be repeated. Finally, after Round 3, Round 4 would require the integration of all 3 triple combo moves (one of each) and challenge the shooter to "lock in" on this integrated execution.