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False Motion to Draw Help Away From Real Action - FastModel Sports
Here are some common actions that teams use to draw help away from the areas that they want to score at.
2 begins to cut to the opposite block. As 2 crosses the pain, 3 cuts over top of 5 to pull x5 towards him. 5 then downscreens for 2 and 2 comes off the screen with little to no help because x5 already had to hel on 3 and will be late recovering back.
3/1 ball screen. 1 attacks and makes x3 commit to guarding them. 5/3 flare screen occurs as x3 is recovering back to 3.
4/2 down screen in transition. 2 rejects the screen and flare screens for 4. 1/4 pass for catch and shot.
1/4 pass. 5/1 back screen. 1/3 cross screen. 5/1 down screen.