Doubling the Post - Part 2 - FastModel Sports

Published 03/28/2017 by Mo Dakhil Favorite Send to FastDraw Print Embed

About This Play/Drill

Rotations are extremely difficult to nail down and teams must drill constantly to make sure there is an understanding of who is rotating. The other factor that makes these rotations work is constant communication. The best defenses are constantly talking and communicating with each other. Another note when practicing the rotations, it is important to have all players practice every position in the rotation. It helps them learn what their teammates are doing but situations may occur where they will be in position.

  • Basketball Play - Doubling the Post - Part 2
  • Basketball Play - Doubling the Post - Part 2
  • Basketball Play - Doubling the Post - Part 2
  • Basketball Play - Doubling the Post - Part 2
  • 1 enters the ball into the post and then cuts to the WS corner. X4 can tag the 1 as they cut but should remain at the low HL position. X1 will go with the 1 and stop at the WS key. As the 2 will slide over, X2 will become the one responsible for doubling the post.

  • When X2 goes to double, this forces a few rotations. X3 will move to the high HL position and is responsible for any pass to the 2. The X1 will slide and maintain an equal distance between the 3 and 1; they are responsible for any pass out that way. X4 will remain in the low HL spot.

  • The defense is willing to concede the pass to the 2 because it is the easiest to recover to. The second rule defines who is rotating where. In the previous example X1 rotated to the 1 because he was in between the SS elbow and the sideline. If the 2 passes the SS elbow then the first example of rotations is intact and X2 will rotate to his man.

  • The ball is kicked out to the 2, and as the offense swings the ball, X3 takes the 2, X1 takes the 3, and X2 leaves the double team and sprints to the 1 in the corner. Whoever doubles the post will have the longest distance to cover but should be able to get there as the ball is swung. An adjustment can be made, and teams could have X4 take the corner and X2 rotates to the 4 if the team is comfortable with the match up.